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VFLH Viet Nam-France Legal Home
Ha Noi (VNA) - France is willing to continue to help Viet Nam strengthen its
legal system to have worthy position regionally and internationally without
changing its ideology and identity, said a senior French legal official.
Secretary of the Rights of victims for the Minister of Justice Nicole Guedj told
reporters on March 3 that legal cooperation between the two countries is being
geared to special fields such as commercial operation and legal procedures in an
effort to catch up with national economic development.
Guedj, who doubles as co-President of the Orientation Committee of the Viet Nam
- France Legal Home, recently arrived in Viet Nam to attend the Committee's 12th
working session, which was held on March 2-3, to discuss an orientation for
legal cooperation between the two countries.
She said the new focus of bilateral cooperation is the follow-up of the progress
made in France's assistance to Viet Nam in legal reform such as revising the
Civil and Commercial Laws.
The Viet Nam-France Legal Home (VFLH) was founded in 1993 to implement
inter-governmental programmes of cooperation
VFLH Visual Flash
Since its introduction in 1996, Flash technology has become a popular method for
adding animation and interactivity to web pages; several software products,
systems, and devices are able to create or display Flash. Flash is commonly used
to create animation, advertisements, various web-page components, to integrate
video into web pages, and more recently, to develop rich Internet applications.
The Flash files, traditionally called "Flash movies" or "Flash games", have a .swf
file extension and may be an object of a web page, strictly "played" in a
standalone Flash Player, or incorporated into a Projector, a self-executing
Flash movie with the .exe extension in Windows. Flash Video files have a .flv
file extension and are utilized from within .swf files.
Flash grew out of a chain of thought that started in the 1980s with some ideas
Jonathan Gay had at school, then at college and later while working for Silicon
Beach Software and its successors.[1] In January 1993, Charlie Jackson, Jonathan
Gay, and Michelle Welsh started a small software company called FutureWave
Software and created their first product, SmartSketch. A drawing application,
SmartSketch was designed to make creating computer graphics as simple as drawing
on paper. Although SmartSketch was an innovative drawing application, it didn't
gain enough of a foothold in its market. As the Internet began to thrive,
FutureWave began to realize the potential for a vector-based web animation tool
that might easily challenge Macromedia's often slow-to-download Shockwave
technology. In 1995, FutureWave modified SmartSketch by adding frame-by-frame
animation features and re-released it as FutureSplash Animator on Macintosh and
PC. By that time, the company had added a second programmer Robert Tatsumi,
artist Adam Grofcsik, and PR specialist Ralph Mittman. The product was offered
to Adobe and used by Microsoft in its early (MSN) work with the Internet. In
December 1996, Macromedia acquired the vector-based animation software and later
released it as Flash 1.0.
Macromedia Flash 2 (1997) Features: Support of stereo sound, enhanced bitmap
integration, buttons, the Library, and the capability to tween color changes.
Macromedia Flash 3 (1998) Features: Brought improvements to animation, playback,
and publishing, as well as the introduction of simple script commands for
interactivity. Macromedia ships its 100,000th Flash product this year, as well.
Macromedia Flash 4 (1999) Features: Achieved 100 million installations of the
Flash Player, thanks in part to its inclusion with Microsoft Internet Explorer
5. Flash 4 saw the introduction of streaming MP3s and the Motion Tween.
Initially, the Flash Player plug-in was not bundled with popular web browsers
and users had to visit Macromedia website to download it, but as of year 2000,
the Flash Player was already being distributed with all AOL, Netscape and
Internet Explorer browsers. Two years later it shipped with all releases of
Windows XP. The install-base of the Flash Player reached 92% of all Internet
users.
Macromedia Flash 5 (2000) Features: Flash 5 was a major leap forward in
capability, with the evolution of Flash's scripting capabilities as released as
ActionScript. Flash 5 also saw the ability to customize the authoring
environment's interface.
Macromedia Generator was the first initiative from Macromedia to separate design
from content in Flash files. Generator 2.0 was released in April 2000 and
featured real-time server-side generation of Flash content in its Enterprise
Edition. Generator was discontinued in 2002 in favor of new technologies such as
Flash Remoting, which allows for seamless transmission of data between the
server and the client, and ColdFusion Server.
In October 2000, usability guru Jakob Nielsen wrote a polemic article regarding
usability of Flash content entitled "Flash 99% Bad". (Macromedia later hired
Nielsen to help them improve Flash usability.)
In September 2001, a survey made for Macromedia by Media Metrix showed that out
of the 10 biggest websites in the United States, 7 were making use of Flash
content.[citation needed]
On March 15, 2002, Macromedia announced the availability of Macromedia Flash MX
and Macromedia Flash Player 6, with support for video, application components,
shared libraries, and accessibility.
Flash Communication Server MX, also released in 2002, allowed video to be
streamed to Flash Player 6 (otherwise the video could be embedded into the Flash
movie).
Flash MX 2004 was released in September 2003, with features such as faster
runtime performance up to 8 times with the enhanced compiler and the new
Macromedia Flash Player 7, ability to create charts, graphs and additional text
effects with the new support for extensions (sold separately), high fidelity
import of PDF and Adobe Illustrator 10 files, mobile and device development and
a forms-based development environment. ActionScript 2.0 was also introduced,
giving developers a formal Object-Oriented approach to ActionScript. V2
Components replaced Flash MX's components, being rewritten from the ground up to
take advantage of ActionScript 2.0 and Object-Oriented principles. Flash MX 2004
was the first release of Flash to be segmented into "Basic" and "Professional"
versions. The Basic version was targeted at traditional Flash animators while
the Professional version brought more advanced capabilities that developers
would use, for example the data components.
In 2004, the "Flash Platform" was introduced. This expanded Flash to more than
the Flash authoring tool. Flex 1.0 and Breeze 1.0 were released, both of which
utilized the Flash Player as a delivery method but relied on tools other than
the Flash authoring program to create Flash applications and presentations.
Flash Lite 1.1 was also released, enabling mobile phones to play Flash content.
Macromedia Flash 8 (2005) is touted by Macromedia as the most significant
upgrade to Flash since Flash 5. New features included filter effects and
blending modes, bitmap caching, a new video codec called On2 VP6, an enhanced
type rendering engine called FlashType, an emulator for mobile devices, and
several enhancements to the ActionScript 2.0 spec, such as the BitmapData class,
several geometric classes, and the ConvolutionFilter and DisplacmentMapFilter
classes.
Flash Lite 2 was also released in 2005, which brought its capabilities in line
with Flash Player 7.
On December 3, 2005, Adobe Systems acquired Macromedia and its product portfolio
(including Flash).
Adobe Flash Player 9 was released for Windows and Mac OS in 2006, which marked
the first time a Flash Player major release occurred without a simultaneous
Flash authoring program major release. Flex 2.0 was released in conjunction with
Flash Player 9, and the player will be continued when Flash Authoring 9 is
released in 2007. For the first time in the history of Flash, the Flash Player
will have had an opportunity to become widely installed before the release of
the equivalent Flash program.
Adobe Flash Player 9 was released for Linux in January 2007.
Adobe Flash 9 Public Alpha was released in 2006, and was a preview of
ActionScript 3.0.
Adobe Flash CS3 in 2007, originated from Flash 9 Public Alpha with several
updates for integrating into other Adobe products, is released as a bundled
software of the Adobe Creative Suite 3. This currently-newest version also
brings ActionScript 3.0 and a new xml engine to the Flash authoring tool. Also
has an improved and optimized GUI like the rest of the CS3 suite.

RuneScape is a Java-based
MMORPG operated by Jagex Ltd. With over nine million active free accounts and
more than one million paid member accounts, RuneScape is rated among the most
popular online games in the world. More than five million unique players access
their accounts to play RuneScape at least once per month. RuneScape offers both
free and subscription content and is designed to be accessible from any location
with an Internet connection and to run in an ordinary web browser without
straining system resources. One of the best website that discussed various
gamers' issues is IJFG.com IJFG.COM
Internet Junction For Gamers Internet Junction
For Gamers, Runescape Market and More IJFG.COM This site has Jokes, Pranks, Runescape and other cool games at IJFG.COM. RuneScape is set in a medieval
fantasy world, similar to "Guild Wars" or "EverQuest", where players control
character representations of themselves. As with most massive multiplayer online roleplaying games (MMORPG), there is no overall objective or end to the game.
Players explore, form alliances, perform optional tasks, and complete quests for
rewards and to build character's skills.
Internet Junction For Gamers, Runescape Market and More. IJFG.com IJFG.com
RuneScape takes place in the fantasy-themed realm of Gielinor, which is divided
into several different kingdoms, regions, and areas. Players can travel
throughout the gaming world on foot, by using magical teleportation spells or
devices, or mechanical means of transportation. Each region offers different
types of monsters, materials, and quests to challenge players. Players are shown
on the screen as customisable avatars. They set their own goals and objectives,
deciding which of the available activities to pursue. There is no linear path
that must be followed. Players can engage in combat with other players or with
monsters, complete quests, or increase their experience in any of the available
skills. Players interact with each other through trading, chatting, or playing
combative or cooperative mini-games.
Internet Junction For Gamers, Runescape Market and More IJFG.COM
IJFG.com
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